SUDOKU COACH / 9 × 9

See why the next number belongs.

Enter the puzzle or the progress you made. Get a gentle hint, see the evidence, then apply a move you actually understand.

Evidence-first teaching

Opening your puzzle workspace…

One deduction at a time.

A useful step does not always place a digit. It can remove a candidate, expose a pair, or reveal the only possible location in a box. The coach uses singles, locked candidates, pairs and X-Wing, with the actual cells highlighted as evidence.

A separate bounded search verifies whether the entered grid is unique, unsatisfiable or ambiguous. That answer is never used to invent explanations. If logical rules run out, you can choose a visibly labelled assumption-and-backtracking lesson.

What does “more than one solution” mean?

At least two different completed grids satisfy the digits you entered. A clue may be missing. The coach refuses to treat a digit taken from one arbitrary completion as logically forced.

Why does the lesson stop before the puzzle is complete?

The current set of human-style rules may not find the next move, even when the puzzle has a unique solution. This is a technique limit, not a claim that the puzzle is impossible. Search mode is optional and every assumption and reversal is labelled.

Can I enter a correct number in a different order?

Yes. Editing a non-clue cell starts from the actual board you now have and clears the old lesson. Analyze again to get a new path. Previous and next controls restore both values and candidate eliminations within a lesson.